Saturday, 22 June 2013

OUR TEAM T SHIRT DESIGN FOR FLL 2013


Front
Front

Back
Back

We still maintain the colour of shirt : orange and black 
Credit to Intan (member of EVOLUTION 2013) for the design.. Thank you

Friday, 21 June 2013

Each Challenge has three parts: the Robot Game, the Project, and the FLL Core Values. Teams of up to ten children, with one adult coach, participate in the Challenge by programming an autonomous robot to score points on a themed playing field (Robot Game), developing a solution to a problem they have identified (Project), all guided by the FLL Core Values. Teams may then choose to attend an official tournament, hosted by one of our Operational Partners.
Venue                      : UCSI University Kuala Lumpur
Date                        : 5-7 July 2013 (Friday - Sunday)
Registration            : 2 pm - 4 pm (5th July 2013)

Monday, 30 January 2012

National Robotics Competition (NRC) 2012

Date    : dd/mm/2012
Venue :  ????

There are two categories : Regular category and Open Category

Regular Category


1) Robot Columbus (Lower Secondary School)- Age : 1 Jan 1997 - 31 Dec 1999

Description :

The name of this year's lower secondary school regular category challenge is "Robot Columbus".
This year's theme, "Robots Connecting People" encourages you to build robots that can fit in with human society. In order to achieve that, you must first explore and understand human nature.
Exploration has powered human civilizations for centuries. People have explored vast seas, great mountains, rolling plains, and dangerous jungles in search of resources. Think oil rigs and mining colonies. Resources are important because they allow us to shape the environment we live in. Have you wondered how different it would be if we did not have cars, buildings, and electricity? When people lack a certain resource, they trade with others to obtain them. That is how towns, cities, and nations are born.
This year's lower secondary school game challenges you to build a robot that is capable of exploring rough terrain in search of useful resources. Once they have been found, bring these valuable resources back home to trade!

Game Table :


Rules and Regulations:
  1. All participants must be seated at their designated competition areas for check time prior to assembly time (refer General Rules 2012). Only participants are allowed in the competition areas from this point forward.
  2. The time given for the robot to complete the challenge is 2 minutes. Time begins at the point when the judge gives the signal to start.
  3. The robot must be placed in the Base area with the NXT brick switched off. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the NXT brick to be switched on and a program to be selected (but not run). In the event where running a program immediately sets the robot in motion, wait for the judges's signal to start before running the program.
  4. In the event where running a program does not immediately set the robot in motion, participants are allowed to run their program before the judges's signal to start, but no further human inputs are allowed after that. The only exception to this rule is when sensors are used to set the robot in motion, but even so participants are limited to just one interaction only. Judges must witness all of this, and upon his or her satisfaction, the signal to start will then be given.
  5. The maximum dimensions of the robot before it starts must not be more than 250mm x 250mm x 250mm. After it starts, the dimensions of the robot are not restricted.
  6. The robot must start in the Base area. Any part of the robot is not allowed to exceed the Base area before it starts.
  7. The robot's mission is to travel from zone A to zone D (see page 4) across the bridge, collect the coloured cylinders (i.e. "good resources"), and place them completely into their respective colour bins in a vertical position (resources must be kept with care!) back in zone A. There are 4 coloured cylinders in total:
    1. 2 red cylinders.
    2. 2 blue cylinders.
  8. The white cylinder is a bad resource and should not be collected. A penalty will thus be incurred if the white cylinder is carried out of zone D completely.
  9. The positions of all 5 cylinders will be randomly decided at the start of each round (post-quarantine). The positions of the cylinders will be fixed for all participants in that particular round.
  10. Your attempt and time will end if:
    1. Any part of the robot touches the mat (i.e. "river") in zones B and C.
    2. Robot is touched by any team member after it has been set in motion.
    3. Challenge time (2 minutes) has ended.
    4. All 4 cylinders have been placed into their respective colour bins completely in a vertical position.
    5. Violation of the rules and regulations herein

Scoring : 
  1. Score will only be calculated at the end of the challenge or when time stops.
  2. Robot moves from zone A into zone B completely = 10 points (only once).
  3. Robot moves from zone B into zone D completely (or vice-versa) via Hurdles = 10 points (only once).
  4. Robot moves from zone B into zone D completely (or vice-versa) via Ramp = 10 points (only once).
  5. Each red or blue cylinder placed completely inside the correct bin and in a vertical position = 50 points.
  6. Each red or blue cylinder brought completely back into zone A but not placed completely inside the correct bin, not placed in a vertical position, or placed inside the wrong bin = 20 points.
  7. Each red or blue cylinder not in zone A = 0 points.
  8. The white cylinder is carried out of zone D completely = penalty 10 points.
  9. Maximum score = 230 points. Breakdown:
    1. 10 points (move from zone A to zone B).
    2. 10 points (move from zone B to zone D through Hurdles, or vice versa).
    3. 10 points (move from zone B to zone D through Ramp, or vice versa).
    4. 200 points (2 red cylinders inside red bin completely in a vertical position; 2 blue cylinders inside blue bin completely in a vertical position).
    5. No penalty (white cylinder remains in zone D completely).
  10. If teams acquire the same score, ranking is decided by the fastest time recorded

**********************************************************************************



2) Robot Van Gogh (Upper Secondary )- Age : 1 Jan 1993 - 31 Dec 1996


Description :

The name of this year's upper secondary school regular category challenge is "Robot Van Gogh".
This year's theme, "Robots Connecting People" encourages you to build robots that can fit in with human society. In order to achieve that, you must first explore and understand human nature.
Colours have always been a part of humankind. We use them to identify things, celebrate festivals, and create beautiful artworks. Colours elicit emotional responses, and people use them to express themselves. Red often means love and other strong emotions, yellow means bright and positive, while blue means trustworthy and confident. Colours are also a celebration of life, and in many countries particular colours are sometimes used to identify with their culture. For example, the colour yellow is identified with royalty in Malaysia!
This year's upper secondary school game invites you to celebrate the spirit of robotics, NRC style! Build a robot to "paint" the poles on the game table in their respective colours by slotting the hollow cube of the same colour onto them in the fastest time possible!

Game Table :


Rules and Regulations:
  1. All participants must be seated at their designated competition areas for check time prior to assembly time (refer General Rules 2012). Only participants are allowed in the competition areas from this point forward.
  2. The time given for the robot to complete the challenge is 2 minutes. Time begins at the point when the judge gives the signal to start.
  3. The robot must be placed in the Base area with the NXT brick switched off. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the NXT brick to be switched on and a program to be selected (but not run). In the event where running a program immediately sets the robot in motion, wait for the judges's signal to start before running the program.
  4. In the event where running a program does not immediately set the robot in motion, participants are allowed to run their program before the judges's signal to start, but no further human inputs are allowed after that. The only exception to this rule is when sensors are used to set the robot in motion, but even so participants are limited to just one interaction only. Judges must witness all of this, and upon his or her satisfaction, the signal to start will then be given.
  5. The maximum dimensions of the robot before it starts must not be more than 250mm x 250mm x 250mm. After it starts, the dimensions of the robot are not restricted.
  6. The robot must start in the Base area. Any part of the robot is not allowed to exceed the Base area before it starts.
  7. The robot's mission is to travel around the game table, collect the hollow cubes, and slot them onto the respective poles by matching colours. There are 4 coloured hollow cubes in total:
    1. 1 red hollow cube.
    2. 1 blue hollow cube.
    3. 1 black hollow cube.
    4. 1 yellow hollow cube.
  8. The positions of the 4 hollow cubes will be randomly decided at the start of each round (post-quarantine), and will be placed in the 4 object areas located at the corners of the largest rectangle on the game table (see pages 4 and 5). The positions of the hollow cubes will be fixed for all participants in that particular round.
  9. The position and colours of the pole are fixed as per table specifications I and II (see pages 4 and 5).
  10. Your attempt and time will end if:
    1. Robot is touched by any team member after it has been set in motion.
    2. Challenge time (2 minutes) has ended.
    3. All 4 hollow cubes have been slotted onto their respective poles.
    4. Violation of the rules and regulations herein.

Scoring :
  1. Score will only be calculated at the end of the challenge or when time stops.
  2. Each hollow cube completely slotted onto the right coloured pole = 50 points.
  3. Each hollow cube not completely slotted but placed inside the pole circle surrounding the right coloured pole = 20 points.
  4. Each hollow cube slotted onto the wrong coloured pole = 0 points./li>
  5. Each hollow cube placed inside the pole circle surrounding the wrong coloured pole = 0 points.
  6. Maximum score = 200 points (4 hollow cubes completely slotted onto their right coloured poles x 50 points).
  7. If teams acquire the same score, ranking is decided by the fastest time recorded.
Resource : nrc.sasbadi.com

Sunday, 8 January 2012

Lego Land Malaysia

Opening end 2012, LEGOLAND Malaysia is 76 acres of adventure geared with family fun. It is packed full of more than 40 rides, shows and attractions. Nearly all of the rides are hands-on, so you can push, pull, pedal, program, steer, squirt, splash, crawl, climb and yes – build your way through a full day of non-stop fun

The park is divided up into seven themed areas. Each theme area is designed to ensure that heroes of all ages will find much to explore and enjoy at the LEGO® experiment centres, roller coasters, water attractions and shows. The whole family can thus embark on a day-long voyage of discovery and adventure.

The centrepiece of the park is MINILAND. Here, on a scale of 1:20, famous Asian towns and landscapes have been recreated from over 25 million LEGO bricks, with loving attention to detail. To make MINILAND as realistic as possible, people, animals, cars, ships, trains and aeroplanes can be moved at the touch of a button – together with the appropriate background noises



Visit : www.legoland.com.my for further information

T-shirt design for FLL National Championship

Front

Back
**Credit to Haritharan a/l Kumaresan and Clarrise for the design and colour of t-shirt..Thank you

SMKBJ ROBOTICS CLUB

Smkbj Robotics Club was established on 2011..This club will have meeting every Monday at 2.20 pm until 3.40 pm for morning session at Pusat Akses, SMK Bukit Jelutong..Objective of this robotics club is to  develop a vast range of skills  in following fields:

1) Science

Investigating speed, exploring the effect of friction, investigating simple machines, developing scientific testing skills, pursuing purposeful inquiry, predicting and measuring, collecting data and drawing conclusions.

2) Technology
Designing, creating (building), testing and evaluating model solutions to match real needs; choosing appropriate materials and processes; using two-dimensional instructions to develop technical understanding; identifying technical components to create three-dimensional working models; programming robots to perform desired tasks; and working collaboratively in a team.

                                                    3 ) Engineering
Using the engineering design process in investigating and evaluating variables.

4) Mathematics
Using mathematics in the fields of science and technology; measuring distance, time and mass; calculating speed (velocity), weight and efficiency; using graphical media to present predictions and measurements; tabulating and interpreting data; and informally calculating ratios.

5) Literacy
Researching, writing, and presentation skills